Working notes on how things function. Updated as understanding improves.


Blood

Blood is tracked as a percentage (0–100%) via GMCP. It is the central resource of undead existence — used to fuel disciplines, survive damage, and maintain the basic coherence of the body.

Threshold State Notes
100% Full Optimal. Disciplines fire at full potency.
40% Warning Rift alert threshold. Consider feeding before engaging.
15% Critical Game forces a feed action. Do not let this happen in combat or company.
0% Torpor risk Avoid.
Rift configuration: Warning threshold set at 40%. Critical override at 15%. Both values configurable in the Rift client's GMCP blood module.

Skill Trees

Three trees are available to a Praenomen of the Dominion. Only Corpus is accessible before the Embrace. The other two unlock at the moment of death.

Tree Domain Unlocked
Corpus Physical resilience, speed, strength At character creation
Mentis Mental disciplines, influence, perception Upon Embrace
Sanguis Blood manipulation, feeding efficiency, torpor resistance Upon Embrace

GMCP Modules

The game exposes character data via GMCP. The following modules are relevant to Dominion play.

Module Data exposed
Char.Vitals Health, blood percentage, endurance
Char.Status Rank, title, Dominion standing
Room.Info Area, exits, ambient population
Comm.Channel Dominion-internal communication feeds

Feeding

Feeding is the act of taking blood from a living source. The mechanics are straightforward; the social context is not.

Working theory: High-vitality prey in lower-traffic areas (market districts, outer wards) is the most efficient low-risk option. Will update as more data is collected.